Harshita Jain hails from Shimla and is currently studying at National Institute of Technology Hamirpur. Despite being early in her design career, she has already delved into the exciting domains of Augmented/Virtual Reality and UI/UX. With a strong belief in technology’s potential to empower communities, Harshita strives to create human-centric solutions by harnessing their collective power. As a GitHub campus expert, she actively fosters inclusive spaces for skill development, knowledge sharing, and collaborative project building.
Notably, in 2021, Harshita delivered a compelling keynote on the Art of Work Delegation in Hackathons at the prestigious MLH Hackcon India, showcasing her expertise and leadership in the field.
In a world poised for the XR (Extended Reality) takeover with the advent of Apple’s awe-inspiring Reality Pro, we are all prepared to witness the limitless horizons of possibility unfold. But if you are wondering what enables the true magic behind these mesmerising spatial experiences (be it 3D games, metaverses, AR meditation chambers or hyper-interactive VR classrooms), it is the set of fundamentals that come into play while designing UX for immersive spatial experiences and interestingly, it is not some ‘engraved in stone’ set of doctrines, but an ever-evolving framework as per the application being built and the target users.
Through this talk, I wish to bring to light some challenges which come into play while designing for immersive experiences such as depth perception, parallax, limited field of view or accessibility, occlusion and how they can be tackled through efficient spatial designing. I shall share these trials and tribulations through my experience while designing AR treasure hunts for my college’s technical fest or AR virtual companion applications for hackathons or while creating first-person games and 3D experiences during my internship.
In the talk, I’ll touch on topics like creating interfaces that respond dynamically to the real-time environment lighting, don’t feel constricting to a user in their surrounding, all while ensuring that the UI elements like text and icons are legible to the user. UI style of glass morphism and its relevance to the 3D UI revolution will be talked about in carrying about the implementation of such interfaces. The talk will be an overview of important things to keep in mind while designing for 3D immersive experiences.